Empatika. INSIGHTS

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Archive of ‘Mobile’ category

Hackathon: iOS game in 7 days

In this article I would like to share with you the story of creating our company’s first iOS game at a hackathon event, using a wonderful 2d graphics engine Cocos2d. It covers some technical problems, we’ve bumped into, while developing the game, as well as the process of creating the actual gameplay. The resulting app can be found here


FOR MOBILE DEVELOPERS: Mobile OS and HTML5 – future?

MWC 2013 in Barcelona. Lots of updates and interesting information. You can see a show wrap-up video here.

Since we at Empatika work in a mobile development direction, we became interested in the trend towards the upcoming mobile OSs, such as Tizen, Ubuntu, Firefox OS and Sailfish OS.

We’ve created a presentation that includes:

  1. Marketing analysis (release dates of each OS, their partners, etc.)
  2. Information on these systems: features, technical specifications, framework, etc

In general, it is difficult to talk about their performance, as most of them are available only on emulators.

Our short wrap-up:


FOR MOBILE DEVELOPERS: how to succeed review of your app by AppStore.

You’ve created an app. You are very happy, but Apple have rejected it from the AppStore. Why? Well, there are plenty of reasons.

Here is some results from our meeting with Apple engineers (they have audited one of our app, App in the air) and an interesting article from Venture Beat:

  1. Responsiveness. Apple’s app loading time is 1 sec. Remember this as benchmark. Platinum standard. The limit is about 15 seconds (hard-hard deadline). Test your app not only in simulator (“perfect conditions”), but in real life, on the iPhone without Wi-Fi.
  2. Logging. Don’t forget to turn off logging in the production version. (more…)